Time After Time

A young woman with a headscarf and colourful eyeshadow is holding a phone to take a selfie. Around her are lots of different people holding phones taking her picture. The background is a graphic image of a purple and blue swirl.
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Time After Time

We’re helping Gen-Z connect with an issue that feels distant and difficult to relate to: electronic waste.

Less than half of young people know phones thrown in the general bin will end up in landfill or incinerated, and nearly 4 in 10 have thrown a phone in the bin at home (Hubbub, 2023).

We’ve partnered with Virgin Media O2 to create a campaign and movement that works with young people for action on e-waste.

In the first year of Time After Time, 76% of our audience became more aware of how to reduce e-waste and 81% more determined to do so. In the second year, 97% of those we engaged learned something new about e-waste and 88.9% intend to take actions like recycling, donating, passing on, selling and repairing their old tech.

User/Used: A Gen Z dive into E-waste E-zine

We worked with 186 young people and 13 universities to on creative hackathons and challenges to curate the first e-zine dedicated to Gen Z responses to the issue of e-waste.

Tech a look at the bigger picture...

E-waste is the fastest growing waste stream in the world. Some reports say by 2040 the production and use of electronics will make up 14% of global carbon emissions. Many of earth’s most valuable minerals aren’t in the ground, but are sitting in people’s homes or landfill sites because of what we keep and how we throw things away. We know from our Community Calling campaign with Virgin Media O2 that valuable devices and materials can go on to have a second life that builds social inclusion with an environmental impact.

Phones and tech are integral to Gen-Z living: life skills, schoolwork, shopping, scrolling and socialising all rely on digital spaces and tech. But e-waste - waste from electronic items - isn’t on the cultural radar in the same way as second-hand fashion is for young people. It doesn’t connect, and so there’s little knowledge or motivation to act on it.

What’s the sitch? Let's zoom in on the issue!

Through Hubbub’s research and #TimeAfterTime polling, we found that young people haven’t received the knowledge that would inform them about e-waste, have low trust in recycling systems, and replace their devices regularly. On the positive side, they are ahead of other generations in getting devices repaired and buying refurbished.

  1. The value in tech

    One in three (33%) of young people don’t know smartphones contain precious metals (Hubbub, 2023)

  2. Tech left behind

    More than half (57%) of young people don’t know what to do with old electricals, so end up storing them out of sight at home (Hubbub, 2023)

  3. Lack of trust

    Only half (51%) trust that electrical items passed to a recycler actually get recycled. (Hubbub, 2023)

  4. Regular replacements

    One in four (26%) have replaced their phones every 2 to 2.5 years. (Hubbub, 2023)

  5. Leading the way on refurbished

    Nearly half (45%) have bought a second hand or refurbished smartphone in the past two years. (Hubbub, 2023)

A group of students are sitting around a table laughing and talking. They have their laptops out that have been branded with Time After Time stickers and coverings.
I loved learning about the impact that my devices and appliances have on the environment. I have decided to be more conscientious when it comes to how I consume and dispose of electronic items.

- Hackathon student

Leading the charge for circular actions on tech

Through the Time After Time campaign, we’re spreading the word about how to keep our current devices in use for longer, recycle old devices properly, and buy refurbished instead of new.

  • We’ve worked with young people to co-create sharable e-waste tips for social media, organised repair fairs and e-waste collection points in universities across the UK.
  • Over two years, we've collaborated on 15 influencer-led pieces TikToks that reached our target audience 2.2 million times and generated 80,000+ likes 700+ comments.
  • We've run hackathons and creative challenges with 230 young people. Hackathons support young people to explore e-waste and co-create solutions, as well as use their subject matter expertise, including game design, creative writing, graphic design, photography and behavioural economics.
Want to dig deeper? Read through our Time After Time e-waste Report with insights from Gen-Z
Find out more

How can you get involved? Slide into our dms...

A young man and woman are standing opposite each other looking at the camera. They have their arms interlinked while holding up phones towards the camera.
Time After Time Award - Purpose Awards - Best Environmental Cause Campaign (Collaboration)

Looking for more ways to support your community and environment?

Check out our Community Fridge Network, which shares and saves surplus food.

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